Smarter Block-Face Culling
Skips rendering faces that are not visible, reducing avoidable GPU work while preserving the scene players actually see.
Explore More Culling features, rendering optimizations, culling controls, loader support, and practical performance use cases.
Skips rendering faces that are not visible, reducing avoidable GPU work while preserving the scene players actually see.
Optimizes selected foliage rendering so dense forests can be easier on the renderer, especially on modest systems.
Reduces unnecessary rendering around item frames and map-heavy builds where repeated objects can become expensive.
Fine-tune behavior instead of using a one-size-fits-all preset, making compatibility troubleshooting much easier.
Designed primarily as a client-side optimization, so players can often benefit without requiring server-side changes.
Current official listings include Fabric, Quilt, and NeoForge builds depending on the Minecraft version.
Provides settings that can be adjusted when shaders, resource packs, or other visual mods conflict with aggressive culling.
Focuses on render-side efficiency rather than changing game progression, recipes, worlds, or content systems.
The upstream project publishes source code and is distributed under the GPL-3.0-only license.